Press Start, hear the count-in, then tap on the line.
Attempt 2: one free aid, your choice
This is your final attempt at this puzzle. Take it once through at a slower tempo, or play it at full speed. Either way it counts as attempt 2.
Sreadle #1 · Final accuracy
0%
Grade S
Score 0 / 1000 · Best combo 0× · Extra taps 0
0Perfect
0Great
0Good
0Miss
Next Sreadle in --:--:--
0Played
0Cur. streak
0Best streak
—Best acc.
Earlier days
Every past puzzle stays playable. Days 1 to 10 are hand-written; from Day 11 on, each day's rhythm is generated from its puzzle number, so it is the same for every player, forever, with no server involved. A ✓ means you have finished that day.
Build a rhythm one measure at a time, test-play it in the real game, then save it to your library on this device. Set a day number when saving and that day's puzzle becomes your rhythm here.
Measure 1 of 1
0 / 4 beats
Tap a note or rest in the preview to select it.
Nothing selected. Add notes above, or tap the preview.
Save this rhythm
My rhythms
Saved on this device only. Play one in the game, reopen it here to edit, or delete it.
Export / import
Export copies this rhythm as JSON: name, tempo and every measure, in the same element format the creator and the game's authored days use. To publish a rhythm for every player, paste the exported JSON into the site's authored rhythms (see the deployment plan in the game view).
How to play
1. Tap the pad (or press any key) exactly when each note crosses the amber line.
2. The metronome counts you in for one measure, then clicks every beat for the whole round. A note with a tiny grace note before it is a flam: two quick taps, grace first, then the beat.
3. You get 2 attempts at each day's rhythm. A new puzzle arrives at midnight, Seattle time.
PERFECT · on the lineCLOSE · just offMISS · no tap
Green within ±45 ms · Great ±90 ms · Good ±140 ms · after that, a miss
Sound tip: Sreadle asks your browser to play through silent mode on iPhone. If you still hear nothing, raise the volume or flip the side switch.